Citadel Airsoft & Gaming is Closing

It is with great sadness that I am closing down Citadel Airsoft & Gaming.  It has been an enjoyable run, we have made lots of friends, had lots of fun but the business is no longer able to keep going.   Effective immediately we are closed.

Thanks to all our loyal customers who supported us through the years and we will miss being there for you!  Between the economy, closing for so long on the move, and being unable to develop a new energized group of regular customers we are just unable to keep on going.  We hope that Airsoft and Gaming continue to grow and develop in this area, and certainly you have not seen the last of me, and the rest of the Citadel guys (and gals) at local and national events.

I would like to thank everyone who helped us get moved and re-setup and running at the Uxbridge location and all the hard dedicated work they put in including the guys at New England Airsoft Events.

A number of people have repairs and a few people have special orders they have not picked up.  Do not fear I will have these so please contact us at and we will mail things out to you.   Also if you have outstanding Groupon or Amazon certificates (of which there are only a few out there still) please follow the appropriate refund procedure through those companies, per policy I cannot issue cash refunds on them.

We may do one last “EVERYTHING MUST GO!” super sale this weekend on Sunday October 5th but I am figuring out plans for that.  I will be selling everything at super discounts, including store fittings, furniture, and the field walls.  So if you are a local field or shop and want any of that stuff, feel free to contact me before I sell it to a surplus shop. I will let people know when I figure out if we are doing this.


Matt aka Shaggy



Sunday Indoor Airsoft at Citadel!

He guys,

Just a reminder with weather getting hotter you can always play indoors where its 68 degrees with low humidity!   Sunday games are 2-8pm and $25 bucks!

We will be opening our outdoor field in a few weeks as well!!!!

If you do play outdoors watch for signs of heat exhaustion and drink lots of water and don’t overdo the sports drinks.

Don’t forget our summer special!  $25 play all week (Tu-Sun)

660 Douglas St.
Uxbridge MA 01569


Citadel Airsoft & Gaming T-Shirts w/ Free Game!

When we moved from Worcester to Uxbridge wanted to provide a better, cleaner, safer, and more fun venue for our players!  Now that we are settling in, it is time to begin the push to do even more!  We want a better staging area for our players to setup in.  We want to add even more cool lighting and SFX to the field, and we want to get our outdoor field up and running ASAP!  Help us reach our goal sooner and get a cool t-shirt in the process!   Every T-Shirt purchase also comes with free indoor Airsoft Skirmish at the field at $25 value.

Summer Special Indoor Airsoft Pricing Starts Today!

Summer special Indoor Airsoft Pricing!

$25 – Per Week!   Play all you want self equipped!

How does this work?  Come in on Tuesday, pay once… play Tuesday, Friday, Saturday and Sunday for one fee!   Weeks are considered Monday – Sunday, so come in on Friday and play all weekend for just $25 bucks!

Summer Rentals Special now only $10 (no ammo included)


What is a Magic Booster Draft?

A number of people have asked me what is a Magic the Gathering Booster Draft.  In short its a way of playing a balanced fun, even handed night of magic.  Of course player skill is a major factor, but nobody is pulling out a deck they build from a “killer deck list” or 20 year old magic cards either.  It is also a great way for avid players to learn the new cards and just have some fun!

Prizes are given out in the forms of more packs of cards, and after the draft there is usually a lot of trading and casual games as well!

I borrowed this post from the MtG Blog that describes it well!
(Original Post here:

Booster Draft is one of my most favorite things in this world. I know it sounds a bit strange to put booster drafting up there with a great meal, a stunning landscape, or a perfectly done movie. But for many others, and me, that’s exactly where it is. Booster Draft offers a unique combination of mental challenge, on-the-fly experimentation, excitement, and stories, that few other experiences can.


We get to craft a deck as we go, read signals, adapt, make assumptions, act on those assumptions, and see the results, all in one experience. It’s great. When it comes to passing time, there are few better ways than a booster draft with friends.

I get emails asking for a beginner’s guide to Booster Draft. It’s a broad topic, but it can be whittled down to some key points, and this week’s article is going to do just that. If everything goes the way I hope it will, this will be the article you send people when they ask what Booster Draft is and how to do it.

Let’s crack some packs.

The Hardware

We will need a few things to make a draft happen. Let’s start with the hardware—the physical things you will need to do a Magic: The Gathering booster draft.

First, you need some booster packs. For the purposes of this article, I am going to keep things simple, but be aware that once you get a solid understanding of how drafting works, you can go many different directions with it.

So, we need some booster packs. How many? The answer is three packs per person.


People? Yeah, we need those as well. Booster Drafts are done primarily with eight people. Six-person drafts are also common, but any other number of people besides eight or six is rarely seen. This is where you get seven of your friends, invite them over to your place, get some snacks and a table, and prepare for a great time.

You’ll also want some dice; some sleeves if you like playing with sleeves; a way to track life totals; and, very importantly: basic lands. Thankfully, basic lands are pretty easy to come by. Each booster pack contains one basic land, but you’ll need more for the whole group. Just grab a pile of each basic land type and have those on hand. There is nothing worse than getting all set to do a draft and realizing that you forgot the lands!



We have eight people, twenty-four booster packs of the set of our choosing, some basic lands, and maybe some dice and sleeves. We are all set for hardware!

Now the fun part.

The Software

This is the knowledge of the rules, procedures, and strategy of a draft. First, we must know simply how to do a draft. After that, I’ll get into the basics so that you’ll have a strategic starting point.

Once all eight players are seated at a table (you will all need to be next to each other), each with three packs in hand, you can begin the first phase: the draft itself.

Booster Draft is named as it is because it’s similar to drafts in professional sports, where the teams get to pick the new players coming into their league based on a set order.

Another way to think of it is to picture your grade school playground. Remember when you were at recess and everyone was playing a sport and they all lined up while a couple of “captains” chose the players they wanted for their team? You are now the captain, and the cards in each pack are the willing participants in your campaign for victory, each eagerly hoping you choose it for battle.


To start, everyone opens one booster pack. The basic land and token card are set aside, as they aren’t eligible to be drafted, unless the basic land happens to be a premium basic land. After the pack is opened, you will look at the cards in the pack and choose one card from it. This card—and all the others that follow it—will be the card pool from which you will build a forty-card Limited deck.

The cards in the pack are of different rarity; each pack will contain ten commons, three uncommons, and one rare or mythic rare. You can choose any single card you want from the pack. Which one should you take? That is part of the fun and challenge of drafting: it’s rarely clear what is correct. Usually, there are multiple reasonable options in a given pack. Just take the card that seems like the most powerful, or the most fun for you to play.

After you take your choice out of the first pack, you will then pass the remaining cards in the pack to the player on your left-hand side. The player on your right-hand side will pass you the remaining cards from his or her pack, and you will select a card from that pack to add to your pool.

This process continues until the entire pack is empty. After the last card is taken from the first pack, it’s a good time to take a look at the cards you have drafted already. Make sure to keep an eye on how many colors your deck is at this point. (More on that in a bit.) For now, we have more drafting to do.


Yes, more drafting; we still have two more packs to go! For pack number two, we will do the same procedure as before (open the pack, take out the token and the basic land, browse the pack, and select one card from it for our pool), except that after we choose a card, we will pass our pack to the person on our right-hand side instead of the left. You’ll now take a card out of all the packs as they go to the right, and after the pack is out of cards, it’s another good time to take a look at your pool.

Did you manage to stay in your two colors? Great! If not, it’s a good time to see which colors are your strongest so you can attempt to stay in them going into the third pack.

The third pack is identical to the first two, and it gets passed to the left-hand side again. After you are finished drafting this pack, you’ll have a pile of cards from which to build your forty-card Limited deck.

Deck Building

Now you are staring at a pile of cards and have to make a deck out of it. Of the forty-two cards you drafted, you’ll only be using about twenty-three of them in your deck (the rest will be lands).

I’ll lay out the basics as a set of rules here. As with all rules, there are times to break them, but for a beginning drafter, I would stick to these until I was more experienced.

Rule 1. Play a forty-card deck. This may sound obvious, but it can be tempting to play that extra card when facing a tough decision about which card to cut. Don’t fall for this trap. Play your forty best cards, and not a single one more.

Rule 2. Play seventeen lands. Do not skimp on this! seventeen lands is the minimum; don’t play sixteen even if you think it’s okay. You need seventeen lands for your deck to function in a normal Limited setting. Yes, there will be exceptions down the line, but seventeen lands is a great starting point.

Rule 3. Play at least fifteen creatures. This one is a bit more flexible, but if you find yourself with a draft deck containing ten or eleven creatures, you probably went wrong somewhere in your draft. If you have eighteen creatures, that’s ok. Creatures are the most important thing in Limited, and having too many is far better than having too few. Again, this is more flexible than the lands; if you end up with fourteen creatures, it’s fine.

Rule 4. Play a two-color deck. This is also a more flexible one down the line, but when you are starting out, your decks will perform better if you exercise discipline and stick to just two colors. You will experience better draws, fewer mulligans, and more consistent performance from your deck.

That’s it. If you follow these rules, and think about them while you are drafting, you’ll draft reasonable decks most of the time,\ and give yourself a shot at winning even if you are new to drafting.

Down the Line

While these rules are a solid starting point for a new drafter, one of the beautiful things about Booster Draft is how diverse it can become once you are settled in. I have won drafts with decks containing five creatures. I have also won drafts (and lost quite a few) with decks playing all five colors. There is no limit to how you can express your creativity and deck-building skill. Still, you are best served with a good foundation under you before starting to get too fancy.

Booster Draft is a challenging format. It takes a long time to master, but I have found that while it can seem intimidating at first, it’s not nearly as daunting as many people assume. Most players will settle into two colors fairly quickly in a draft. This means that when they look at a full pack, they are really only looking at the cards in their colors, which is much easier than trying to take in the whole pack at once.


Once you get the rhythm of it, a whole new world is exposed, with opportunities to learn about reading signals, the finer points of deck building, drafting synergistic decks, and even building combo decks. (Yes there are combo decks in Limited!)

Citadel Airsoft & Gaming Membership Program

This is a fantastic plan for people looking to have a weekly (or more than weekly!) activity for their kids this summer! Once simple price, play all you want!

We are offering an “all-you-can play” Crimson Membership program. This program will be a monthly billed (or paid up front) 6 month program that will let you play all the skirmish Airsoft or tabletop you want for one monthly price excluding special events, and gaming events/tournaments with specific buy-in such as Magic Booster Drafts or ContagionZ Airsoft Events.

This program is only available to those signing the agreement and paying by credit card automatically every month, or pre-paid up-front.  Also we are limiting the number of these memberships we are selling and these will likely go quickly.

6mo Crimson Membership auto-billed monthly $49.99/mo  for 6 months.
6mo Crimson Membership pre-paid – $250  (a savings of roughly 15%)

Upcoming Stuff…

Rumors are true.  We are adding Paintball as past of getting our outdoor field going, and we will be using re-ball re-usable silicon balls indoors.   A firm date on this is in the works but it will be sooner rather than later.

Also we will be doing Consignment sales of Airsoft Guns beginning this weekend!  We will have a sheet for you to fill out info about the Airsoft Gun and we will charge a $20 fee to handle the transaction.

One more thing… got any old Paintball Guns/Hoppers/tanks/Etc?  T-98s and alike?!  We will take them for store credit.  We are starting to build our rental fleet.  So no super uber guns, and please no totally broken guns.  Bring them down and we will take a look.

Finally starting 5/17 we will be adjusting Saturday hours for Airsoft to 3pm-10pm as one session.  Dart Warz will also happen 11am-2pm!