#1
Posted 16 October 2011 - 11:18 PM
You are one of the few left alive. You have managed to avoid being bitten so far but you are tired, hungry, thirsty and almost out of ammo. You find a warehouse that might offer shelter for the night and possibly supplies. But what else waits for you in the dark? A Cure for the virus? Information about a safe place? Or just more death and despair?
Basic Game Rules
Zombies
Zombies must move slowly. No running! No sprinting! Think Night of the Living Dead NOT 28 Days later. ( )
Zombies will get shot ... a lot! Dress appropriately.
Any Zombie caught running or sprinting or jumping will be sent home!
Zombies will always win in the end... Every survivor that falls joins the horde.
Survivors
Stay in small groups. Other people might be infected or worse, want to kill you and take your supplies.
You have been on the run for weeks and surviving by the skin of your teath. You should be dressed as such.
Keep in mind that if you are killed you will join the Zombie horde, (and get shot alot) so bring clothing that will be comfortable to get shot in.
Also, be aware that there will be NO point blank shooting of ANYONE during this game. Please remember that you are shooting people being kind enough to be Zombies for you ... Do NOT SHOOT THEM IF THEY ARE UNDER 5 FEET FROM YOU!!! BACK UP BEFORE SHOOTING!!!!
#2
Posted 20 October 2011 - 02:41 AM
Zombies with targets are not killable, Have predator mentality and can move in short bursts. They will be stunned if you hit the target. They may also throw infected body parts. These parts instantly drop the survivor who will be given a bloodied scarf (no target) and will become a Walker. If these Carriers are camped they will go spawn elsewhere but not before taking a few of the campers with it. Carriers can become immune to hits if camped and will infect the nearest person before dropping again. This will continue if they remain camped.
New objectives: Find samples of pure strain virus, retrovirus, and anti-virus (point values) collect the most points at the end of each round. Be the last man standing for extra points. winner is the person with the most points at the end of both sessions.
In the case of 40 or more players. Rescue mission in a team scenario one team is the evil BioGen Corporate Empire and the other will be The Resistance. Resistance need to free the scientist and keep the randomly chosen immune person alive. after 60 minutes switch sides. all the time zombies attack both sides.
All zombie hits are kills (the infected are then give zombie gear on the spot)
PVP hits with guns have 60 seconds; if you are given a med pack you are saved if not go respawn up to THREE times. Zombies will attempt to eat (hit) human that are bleeding out. this ends them there and then.
Enemies
BioGen Shocktroopers(humans with normal guns)
Pycho Stalker (thing the spirit of slashing films these guys are as hard to kill as zombies complete with hockey mask and axe or machete, could also be some kind of mutated animal or vermin) they are fast and use stealth to kill(uncommon)
Zombies
Walker: Shambling zombies 1-3 TORSO hits will drop (common)
Spitter: faster than walkers but have a super soaker full of infected blood with your name on it. (rare)
Carriers: Zombies, thrown weapon, claws, may move faster in short bursts, have targets for stunning (uncommon)
Patient Zero: Zombie, can use any weapon, can only be killed by find and weaponizing the antivirus(Scenario Specific)
Factions:
The Resistance
BioGen
MmMm Braaaaaaains
#3
Posted 20 October 2011 - 07:48 PM
#4
Posted 21 October 2011 - 03:52 PM
i think silly string would work out better than super soaker and blood. less chance of people taking a money shot threw the goggle vents andless chance of touchy people getting angry from getting hosed down with liquid
Might be a better idea ... Just a case of trying it out.
#5
Posted 21 October 2011 - 03:57 PM
Q: How do you search a player for their ammo?
A: Each player will have a tag with them that they have to give up when killed by a player (Or a Zombie) and searched that they will turn into a game ref and receive 10 bbs.
If they are killed by a player ... they have to give that tag to a player.They HAVE to give this tag up. Any living player found on the field without a tag will be sent home.
#6
Posted 21 October 2011 - 08:52 PM
It sounds like we have some nice ideas here, we can definitely make a rich game from here if the players can handle the mechanics.
Im down with music to set the mood as well.
Proposed Game Mechanic
Q: How do you search a player for their ammo?
A: Each player will have a tag with them that they have to give up when killed by a player (Or a Zombie) and searched that they will turn into a game ref and receive 10 bbs.
If they are killed by a player ... they have to give that tag to a player.They HAVE to give this tag up. Any living player found on the field without a tag will be sent home.
#7
Posted 05 July 2012 - 01:32 PM
Be prepared for new twists and surprises!
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